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OTHER THINGS IN THE WORLD THAN MUSIC => Computers, Internet and Technology => Topic started by: darkenedsoul on April 22, 2012, 03:57:32 AM

Title: Guild Wars 2
Post by: darkenedsoul on April 22, 2012, 03:57:32 AM
So is anyone pre-ordering and going to get to go into game 3 days ahead of non pre-orders? I did yesterday and am on fence if I want to blow $150 on the collectors edition for the art prints, figurine, etc....

Heard this thing looks amazing and that they have double the number of servers compared to the original. Also, original took 2Gb disk space, new one will require 25Gb of disk space!

Mike
Title: Re: Guild Wars 2
Post by: Altus on April 23, 2012, 04:23:12 AM
I've been eyeballing this one for years (again). I had a hard time getting into the first one because you were pretty much forced to play with others. Soloing wasn't really an option after the game started proper.
Obviously, that sort of thinking is pretty much gone now for these games. Tera (another MMO I've just read about) blatantly says that you can solo the game if you like.
Anyway, the second one looks extremely promising. But I'll be waiting for reviews before plunking down any cash for it.
Title: Re: Guild Wars 2
Post by: darkenedsoul on April 26, 2012, 02:41:50 AM
Downloaded the beta for GW2 for this weekends beta. Looking forward to hopefully getting into it! Now to contact a buddy to get his in-game char name so we can hook up and putz around in the game.
Title: Re: Guild Wars 2
Post by: Altus on April 26, 2012, 04:19:02 AM
Here's an interesting preview to give those an idea what it's like.
http://www.pcgamer.com/previews/guild-wars-2-preview-5/ (http://www.pcgamer.com/previews/guild-wars-2-preview-5/)
Title: Re: Guild Wars 2
Post by: Antdude on April 26, 2012, 09:25:57 AM
I'll be playing the beta this weekend, as well. It definitely looks interesting, with some new ideas for the MMO genre in general. The first GW left me cold, as it was too heavily instanced, and felt very restrictive in where you could go, had no crafting or professions, and the classes didn't feel all that special.

It looks like the new game has learned a lot from those limitations, and gives you the ability to solo very well. One key difference in this game is the elimination of the holy trinity of the tank-damage dealer-healer convention. There is no dedicated healer class in GW2. Every class has the ability to go forth and do effective damage and use skills to help with survivability. Not only does that change the game when you're out by yourself, but it has the potential to make raiding and grouping up much more flexible and fun. That alone makes it worth a look.

The preview that Altus mentions also shows the art direction of the new game that I always thought the original hinted at, but couldn't pull off, so it will be interesting to go exploring in this new version of Tyria.
Title: Re: Guild Wars 2
Post by: darkenedsoul on April 30, 2012, 02:39:30 AM
Well I tried a Charr briefly as well as a Norn and Human. It was interesting, being able to swim and jump. I guess depending how much you worked on leveling very early in this beta depends how you survived some of the tough enemies to solo. I got killed so much I was fighting in my underwear (game char lol) due to armor being decimated from the enemies pummeling me (the burning orphanage) but I did finish it off solo. I didn't team with anyone, think one person rezzed me/healed me out in the grasslands.  Multiple storylines depending on what character you played, etc... Interesting that we get pistols and rifles in it now too. It seemed to be missing a lot of stuff still as I thought this was kind of a limited beta in that respect, not all races could be played for instance. I didn't look into any of the crafting stuff because it appears I'll have to be doing a fair bit of reading to determine which ones to work on depending on the class I play.

Title: Re: Guild Wars 2
Post by: Antdude on April 30, 2012, 05:32:46 PM
Didn't get to play as much as I'd hoped, but I did manage to roll a Norn Elementalist and play around in the snow for awhile. The world is much more expansive and interesting to explore. There are real, enormous mountain ranges to climb. Everything isn't at the same elevation anymore. Although the world is still sectioned off by instancing, the areas are much larger and don't feel confined. The cities(what little I saw of them) are huge. Hoelbrak, the Norn capital city, is quite massive, with many levels and shops, traders, banks and such. I only took a peek at the other cities through the Asuran Gates, which link the large cities of GW2, but they also look massive, as well. The Sylvari and Asuran cities were not a part of this beta.

A nice touch in the cities is the use of location points which, once you have discovered that location on the world map, you can select and fast-travel to that location. Since the cities are so big, it's a nice option to use these when you're bouncing from one area to another for trade or crafting. This also works for any location in the game world you've discovered. I guess this is to make up for the fact that ArenaNet doesn't seem to believe in mounts of any kind in their game.

There are many different professions; Tailoring, Leatherworking, Armorsmithing, Jewelcrafting, the usual MMO fare. You can only have two active professions at a time, but you can switch whenever you want. The nice part here is that if you dropped Tailoring to pick up Platemaking and then decide later that you want to go back to Tailoring, you will pick it up at the same skill level you left off at, with all the crafting plans you learned still available to you. You don't have to start from scratch and relearn the skills you had.

The art direction is spectacular.  Everywhere you look is a screenshot waiting to be snapped. Each civilization has its own unique architectural style, and I'm looking forward to exploring everywhere in the finished game. Although at this point, I may stop playing any future beta events, since I'd like to be surprised and enjoy it knowing my exploits and professions will mean something, rather than doing too much in the beta, only to have it all wiped when the game goes live.

TL;DR, I'm very impressed so far and look forward to a great game "when it's done."
Title: Re: Guild Wars 2
Post by: darkenedsoul on May 15, 2012, 03:02:06 AM
Yesterday there was a stress test (guildie in vent told me about it (from Perfect World Int.). Played mesmer for a bit. Interesting skills.
Title: Re: Guild Wars 2
Post by: darkenedsoul on June 08, 2012, 02:54:31 AM
Beta weekend starting today!
Title: Re: Guild Wars 2
Post by: darkenedsoul on July 19, 2012, 02:17:03 AM
Final beta weekend this coming friday through sunday. They are wiping previous characters and opening the final 2 races to be able to check them out/play them in their respective areas. Release date is scheduled for 8/28/12.
Title: Re: Guild Wars 2
Post by: Antdude on July 19, 2012, 11:00:10 AM
I'll probably try out the Sylvari this time around as they are the race I am least likely to play when the game launches. I just can't get into Elvish characters, although the area itself should be fun to explore. I'm trying to limit how much I see and do, because I want to discover most things for the first time when the game is live.

I'm leaning towards Norn as my main character, but want to try out more classes to get a feel for what is the most fun. After that, we only have to wait another month for release.  :)
Title: Re: Guild Wars 2
Post by: darkenedsoul on July 25, 2012, 08:24:09 AM
Elvish characters? They don't look Elvish to me. Same kind of skill/character setup as the rest. I didn't do much on the Asuran side (I checked out both). Just can't wait till it is officially out next month. I have to probably go read up on character building to understand the choices I make before jumping into it so I have a better idea what to choose depending on class/play type I will be going for initially.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on September 04, 2012, 02:58:56 AM
Well I got a little time in this weekend. Lvl 12 Norn Mesmer for a character. I am on Stormbluff Isles for world map location. I may be moving it today which I think is the last day of free move. Mobs are a bit harder to kill like during the beta, i.e. ones that are 2 lvls or higher above you can kill you if you don't do the drop/roll/evade moves. And it appears you only have enough energy to do 2 of them at my current level. Not sure if that increases as you level higher. Buddy saw a lvl 80 next to him yesterday....

Grabbed a Great Sword (shoulda kept one that dropped...vs buying) and does magic attacks?! But I picked up 4 skills on it in a short period of time which was interesting. Started on some of the crafting stuff and found that you can access your bank from them as well as from Lions Arch area.

Overall pretty cool but a much larger learning curve IMHO.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on September 27, 2012, 02:55:27 AM
Well started an Ele now (Siren Kometh, mesmer is Madness Kometh) and it's kinda fun to play. Guildies have a char or two at lvl 80 already.....haven't been in as much as I want to (still doing PWI) but there's lots to do (crafting alone is insane) and have to make coin to convert to gold to get items from store vs paying real cash I think (keys to open the black * chests).

Heard Guardian is over-powered but fun to play as well.
Title: Re: Guild Wars 2
Post by: darkenedsoul on January 09, 2013, 03:49:39 AM
Wow no chatter about it since September? Sheesh! Cursed Shore is insane with number of Risen there, you can barely get too far before being attacked by lots of them. Mesmer is lvl 80 finally as has been my ele. Working a Guardian now, he's almost 48. Grinding nightly to try and lvl up 1 or 2 levels and farming mats for crafting/bank mats.
Title: Re: Guild Wars 2
Post by: darkenedsoul on March 27, 2013, 03:23:51 AM
Ele, Mes and Guardian are lvl 80, got some nice armor/acutriments for those 3 but need to grind for coin to get runes mats to make them or buy them due to the cost of them alone... Living Story was updated and I did 2 parts of it last night (watch discussion between Rytlok and the 2 others then assist them in battles). So it was a fairly big update recently (again). Got a human ranger and sylvari thief (finding them rather weak (thief) in general). Still grinding away and curse shore is a bear solo...
Title: Re: Guild Wars 2
Post by: darkenedsoul on August 26, 2013, 06:35:03 AM
Well, 6 lvl 80 chars, most exotic gear/trinkets but still need to grind to get mats I need in the TP (Azurite Orbs). New events are brutal and lots of people doing them so some lag will occur.

Guardian - Greatsword/Scepter + Shield
Necro - Staff/Scepter and Warhorn/focus
Ranger - Longbow/Shortbow or Longbow + Greatsword or dual axes
Warrior - Greatsword or Dual Axes (prefer GS)
Mesmer - Greatsword or dual swords (interesting)
Elementalist - dual daggers running air/earth - fun to play

This past weekend they had a free preview if anyone knew of it. Content being added, Jubilee guantlet was a pita and haven't finished it...not sure I will!

Still trudging along, Ele almost done storyline, just have Zhaitan to beat up/kill to finish her storyline. Rest eventually...not in a rush, mainly grinding for mats to make better gear/trinkets as I leveled up. I have master craftsman (400) but they are raising that cap to 500 by years end which means making ascended/legendary gears but need all sorts of stuff to craft them = won't be cheap or fast unless you got a lot of money to blow. Some items in TP still 2K+ gold! NUTS!

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on January 07, 2014, 07:55:32 AM
Wow, no one playing GW2 at all here? So many content updates, and Wintersday is here (for a couple more weeks I think)! Dungeons are nuts, been doing them a bit more finally...need someone who knows them to help you set up utility skills for maximum efficiency/damage/defense though. 2 characters completed the storyline finally and still need 6% more mapped for Been There, Done That title....lol

Mike
Title: Re: Guild Wars 2
Post by: Altus on January 08, 2014, 05:16:33 AM
There's simply too many games to play. (first world problems)
Title: Re: Guild Wars 2
Post by: darkenedsoul on January 23, 2014, 09:47:36 PM
There's simply too many games to play. (first world problems)

Haha, a buddy from PWI is now in Never Winter Nights Online (also put out by PWI folks). I may look into it. But with GW2 and the end of the Scarlett story (been going on for like almost a year now) it's interesting (1 of the 2 areas I've done 4/5 lanes for the living story so need to get last one done and get more items for her lair for the chest(s) in it = multiple runs on both areas...). But I like its tweakability for stuff and the current new events are actually fun (priors were ok too) and it gets insane, lag, overflow, etc...but i am still in there grinding away. I have 7 or 8 lvl 80 chars now (ele, war, guard, ranger, mes, thief (newest), necro, mesmer. Been updating warrior (asuran female ball of fury lmao) but there is a nerf coming for berserker builds, change to crit to ferocity, etc...just a start from the devs to better *balance* things in *their* minds for the game. That's already pissed off a lot of people from their comments. But from what I understand berserker will lose about 8-10% max dmg....and runes/sigils are also going to be mucked with. And I heard Celestial stat stuff is going to get hosed...that means any Ascended stuff you made will take a big hit....

Anyways, Pain Kometh, Scary/Siren/Quickshot/Sneaky/Madness/Cutey Kometh are my in-game char names, send a friend list invite if you are in game and send me an email so I know who it is and we'll figure out when to party together!

Mike
Title: Re: Guild Wars 2
Post by: Altus on January 25, 2014, 07:46:11 AM
I played the Neverwinter MMO for a month or so. It's free, so no harm in trying it out. That said, it didn't blow my mind. ;)
Title: Re: Guild Wars 2
Post by: darkenedsoul on February 04, 2014, 07:53:10 PM
I was debating on downloading it and checking it out. I play PWI which is also free to play (spend rl $ for gold to buy stuff, etc...in game). But GW2 I enjoy even though I've dropped some coin into it due to restricting high level mats needed for crafting was implemented awhile ago due to bot farming...hopefully they'll add more nodes for the 2-3 items back in that they currently have in a couple map areas.

I have the old PC version of NWN but never really got far into it. Maybe I'll give it a go. Right now it's the last leg/part of the Scarlett storyline in GW2 which is due to end in a couple of weeks I believe. I prefer the fights on the marionettes in Lornar's pass vs the wurms in Bloodtide coast (they are frickin hard to beat....way harder IMHO that lornar's). Finally hit 8k achievement points yesterday (or was it today?). But it's challenging, esp. thei dungeons in there...need to go with people who know the different paths in them. Hard stuff starting at lvl 35 lol. If you are in GW2 I think you can find me as metalmike.8346 or as one of my chars  - any first name (Scary/Sneaky/Cutey/Pain/Quickshot/Siren/Madness) and Kometh as last name. I am on Sanctum of Rall server/world as well.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on April 17, 2014, 09:53:20 AM
Feature pack just came out tuesday. Changed hero panel interface, changed crit dmg to ferocity, 40 new traits added (5 per class) and obtainable via doing an event or buying with in-game gold and not sure what else. Sigils/Runes have been tweaked. Some weapons (and even low lvl stuff you craft) now have 2 upgrade slots which is slick. Get replacement dyes for any duplicates you get. Not sure how that is going to go if u id a dye and you have it, will it replace with another random. I got 63 in my stash unid-d for now.

Megaserver which you need to read about. Apparently only lvl 1-15 maps, attempts to put you into same server as others of your playstyle and guild, etc...read up on it. Eventually going throughout  game. I am having fun in Edge of the Mists zerging. Only 2 more vistas in WvW to get Been there, Done that title on ONE char...pain in the ass as it's always taken by other of the 2 groups....

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on May 02, 2014, 09:22:07 PM
Lots of changes, Traits being one of the big ones. Now you can retrait anywhere not in combat. BUT if you don't have a trait you want you have to either buy it from trainer (coin + skill pts) or do what the info icon says to open it up. Having fun in Edge of the Mists, trying to get my 10/10 metas done for WvW before 5/16/14 when things get reset. 3 more to go. And I still need 2 frickin vistas in EBG (Eternal Battle Grounds) WvW map and it's always green...have yet to see a zerg go after that section. I should ask so I can get my 100% map completion (Been there, Done that title on one char, all left to do on my elementalist....). Still enjoying the game, esp. with the new megaserver stuff, now I am seeing a LOT more people on maps, esp. during events (temples, etc) that before.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on June 27, 2014, 04:07:34 AM
Looks like Maguuma is being opened for new mapping/stuff to do area on 7/1/14. About time they give us more map area(s) to do!
Title: Re: Guild Wars 2
Post by: darkenedsoul on August 26, 2014, 04:13:51 AM
Well so far I think 4 updates over a couple month period. Dragon Reach Pt. 2 was last. Feature pack coming in September with some changes and class tweaks and other stuff. The lost coin ones are annoying since they don't give any spares in case you have trouble getting to some of the more challenging ones (and believe me, annoying is more like it....). But raging on in game!
Title: Re: Guild Wars 2
Post by: Altus on August 27, 2014, 03:47:52 AM
The amount of content they produce for an MMO-style game without a sub fee is kinda crazy. Do they have microtransactions in the game? If so, that would explain where they're getting their money.
Title: Re: Guild Wars 2
Post by: darkenedsoul on August 27, 2014, 04:51:36 AM
The amount of content they produce for an MMO-style game without a sub fee is kinda crazy. Do they have microtransactions in the game? If so, that would explain where they're getting their money.

They have a trading post. You can buy mats, armor, weapons, trinkets, sell stuff (certain things, not all). You can purchase gems which is what you use to get stuff like repair cannisters, mining items (pick/axe/sickle when they have promotions on those items), skins (change look of your armor), minis (mini versions of creatures/npc's) that follow you around, etc...check the main GW2 site as it goes into detail about a lot of this stuff. I've dropped a fair bit of cash due to them changing the # of nodes of 2 T6 materials (ancient saplings and orichalcum ore) which are needed for crafting exotic armor/weapons/trinkets (rings, earrings, amulet) due to bot farming a while ago. It seems they added a few more of them to certain maps (they are only available at a few maps). So lots of grinding for those and they are time-gated (once every 24 hrs that you dig/chop/pick them) to I guess balance the economy.  Same for a couple of other things that I got for completing some living story stuff (quartz crystal node in home instance map, candy corn and watchwork sprockets) and those are daily/24 hr wait items once gotten. Feel free to PM me if you want more details. I enjoy playing it, the zergs in WvW/Edge of the Mists can get crazy/annoying. Dungeons are brutal, Fractals of the Mists is also brutal/intense/hard.

Mike
Title: Re: Guild Wars 2
Post by: Altus on August 27, 2014, 04:44:30 PM
Oh man, I've got so many games on the horizon, the thought of attempting to delve into GW2 seems like a mistake. That said, if I ever decide to take the plunge, I'll be sure to PM you. Thanks. :)
Title: Re: Guild Wars 2
Post by: Antdude on August 28, 2014, 04:24:38 PM
GW2 is a massive, content-rich MMO, that has a lot of quality-of-life aspects that make it a better game from a player's aspect than most other MMOs. In addition to frequent content updates, there is also a huge patch upcoming that will address crafting and and make it even easier and fun to make your own armor, weapons, etc. A class update, as well as lots of PVP and WvW updates that are designed to make the game more fun to play without dumbing-down how you play.

I wish I had more time to devote to it, but whenever I do, I always feel like I've accomplished something and improved my characters. And the world of Tyria is absolutely huge. No shortage of places to go, things to see, creatures to kill.
Title: Re: Guild Wars 2
Post by: darkenedsoul on September 02, 2014, 04:43:47 AM
Antdude, pm or email in game at metalmike.8346 or one of my characters (Pain/Siren/Scary/Cutey/Tinkerer/Quickshot/Terror/Madness/Sneaky (first name) Kometh (last name)). In a small guild (34 people, usually 4-6 of us on as the main folks) and my guild leader is someone I've known from GW1 days lol. We do Edge of the Mists, Fractals (pain in the ...), Dungeons, WvW, PvE stuff together a lot. I been mapping Terror Kometh lately to get her closer to 100%. My ranger has a poi and vista to get for 100%. Ele done. Rest are all 9x % to full map completion.

The feature pack is introducing some stuff, class balancing (ranger getting some decent love finally for that) and other things. The MegaServer made is a lot easier to find people of same language/world/guild on any map (some concept they put into the game a while ago) which I thought was cool.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on September 25, 2014, 04:38:50 AM
Free WEEK of Guild Wars 2. Go to the site and register and then you'll be able to play. My contact info is metalmike.8347 I think. Let me know your char name if you decide to try it out in this thread and rough times you'd be on (PST/EST) so I can know when to look for you.

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on October 26, 2014, 06:03:07 PM
well, halloween is in full swing in GW2 since tuesday. I believe it goes till 11/4 when the living story season 2 picks back up. I don't like the way they changed gems->gold and vice versa but hear it is going back to normal. ATM you can't set the number of gems to sell for gold - bullshit move imho. TONS of candy corn (need 6k to get 6 corn cobs to get a mini bloody prince or carlotta spider, other one zuzu cat of darkness is 12 cobs/12k candy corns - I got it in a drop so just picked up other 2 via candy corns!.

Insane amount of crap from trick or treat bags from kills in the labyrinth. The LICH is a royal PITA that I want to get completed for meta (meta is done but more pts towards achievement chests). MAJOR degen from it and retaliation from other mobs off/on make it a hard one to complete. Oh, then we have the labyrinth horror (giant skeleton with a frickin chainsaw!) that pops from some of the doors...be careful which one you open! AND don't pop more than one at a time (legendary candy corn boss has a 2nd door right next to it). I have only been into the mad kings clock tower jumping puzzle, still sucks! Not sure if I'll work on it before it ends. And only need 4 more rounds in the inquisition to get that meta done. 

I think due to the shorter time period is why there's so much stuff dropping (trick or treat bags give a lot of different stuff, like up to 10 or so different things). Certainly a time waster if you are bored and wanna grind for bags/candy corn! Get yer tuckus in there and raise some hell!

Title: Re: Guild Wars 2
Post by: darkenedsoul on December 24, 2014, 09:07:46 AM
Well Winters Day is upon us in Guild Wars 2 again! They also introduced a change (if you haven't read about it) to dailies and monthlies (I think also for monthlies). Not too keen on it still as I think there's too much PvP choices. And the winters day dailies (and not super keen on this either since 6 choices and have to complete 5 for that daily). Still lots to complete for metas out in silverwastes (events up wazoo constantly).

Oh and merry christmas (early)!

Mike
Title: Re: Guild Wars 2
Post by: darkenedsoul on January 20, 2015, 05:42:15 AM
Well Winters Day is done and gone as of last tuesday and the start of the remaining living story kicked back in. Log in before next Tuesday to get it for free! I am not sure how many more updates to this before the end of it as I haven't been following the discussion(s) on it. Tons of events/mobs out in Silverwastes (up the wazoo at times if you catch it right). Bring a friend! lol