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Messages - Altus

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1
Other Ambient (and related) Music / Re: Any opinions on TANGE ?
« on: June 12, 2016, 06:19:49 AM »
The 96kb/s files were rips from his StillStream show (since he did live stuff nearly every week for a number of years). Aside from the Tub, which have those select recordings at 256kb/s, I doubt you'll find anything better. I wonder if Gord still has all those original recordings?

You can get a FLAC version of his last live work here: https://archive.org/details/Tange_Live_04_21_12
I assume the version on Bandcamp is the same, but I've not compared it. Note that the majority of the music lives below the 5k range (so it sounds kinda lo-fi), though if you take a look at the music in a spectrum analyzer, you'll see there's no damage from lossy compression during the sequencer parts.

2
Other Ambient (and related) Music / Re: Any opinions on TANGE ?
« on: June 10, 2016, 03:47:54 PM »
I heard back from Gord.

As we suspected, he hasn't created any ambient music since ending his radio show, stating he'd felt the Tange project had run out of steam. He's received requests from Mike Metlay at StillStream to return. Gord said he was considering it, but his health isn't very good and he's tired much of the time. So while he didn't say no, my impression from his message was that it would be unlikely he'd return to make new music, at least not for the foreseeable future.

That said, he's given us a lot of music over the years, freely available on various netlabels. The already-mentioned Tub Full of Tange is over 11 hours.  ;D
https://www.discogs.com/artist/821581-Tange

3
Other Ambient (and related) Music / Re: Any opinions on TANGE ?
« on: June 06, 2016, 04:01:01 PM »
Unfortunately, as you said, he's been silent in the ambient world for years. I think he still plays in a band for live gigs, but it's not ambient.
I'll chat him up on FB and see what's happening.

4
Music Gearheads Tech Talk / Re: recording for beginners
« on: June 05, 2016, 05:56:09 AM »
I'm still tempted to try Studio One from Presonus.

Adobe Audition was pissing me off too often, so I recently switched to Studio One. At the moment, I'm using it only for mixing/mastering, but it's working out beautifully. In the future I'll be exploring the possibility of using it exclusively (for composing).

5
Computers, Internet and Technology / Re: Windows 10
« on: April 19, 2016, 03:17:54 PM »
This is a long shot, but you could try running it in compatibility mode. Right-click the shortcut (or executable), select Properties, select Compatibility tab, and click on "Run this program in compatibility mode for:"

6
I found Max Corbacho has closely emulated Roach's sound from the late 1990s to mid 2000s (my preferred era from Roach), and sounds very similar to the track you posted.

IMO his double CD "The Ocean Inside" is his magnum opus. A mix of "Mystic Chords & Sacred Spaces", "Darkest Before Dawn", "The Magnificent Void"
https://maxcorbacho.bandcamp.com/album/the-ocean-inside-double-album

7
I going to assume your levels aren't in the red when this happens.

Maybe dirty pots, sliders, or 1/4" connectors?

Is it possible you have out of control frequencies (< 20Hz) causing something in your chain to overload and distort? Try a high-pass at 100Hz as a test and see if the problem persists.

8
Now Playing / Re: Currently listening, part 1
« on: December 12, 2015, 03:29:17 PM »
Altus - Komorebi Somehow I missed this when it first came out. A great collection of slow, deep breathing ambient drones, a little more on the upbeat, melodic side, but a gentle, dark undercurrent winding through as well. I've already listened to it 3 times since yesterday. Well done, Mike.
I'm glad to hear you're enjoying it. Thanks for sharing your thoughts.  :)

9
Music Gearheads Tech Talk / Re: Best DAW for Ambient Music 2015
« on: December 05, 2015, 07:27:35 AM »
The name Garage band give such bad vibes about a audio program they really need to change that :)
FL Studio has the same problem. Obviously they changed the name in hopes people will consider it a "real" DAW, but I'll always call it FruityLoops. :P For the record, I've been using it exclusively since 2003. It's a great piece of software, and it's true they never charge for upgrades, ever.

10
Computers, Internet and Technology / Re: Windows 10
« on: November 28, 2015, 08:49:45 AM »
That's odd WinAmp won't work for you in Win10. The version I have installed is v5.666 Build 3516, and it runs fine.

11
Everything and Nothing / Re: Casting little kids in sick violent movies
« on: October 03, 2015, 07:57:52 AM »
I definitely dont what to get personal so no need for judgement here.  The topic is the issue and its implications not those of us discussing them, so hope I did not come across that way.
Not at all. :)

What upset me is they didn't have the murder off camera or a fast cut.  The girl was whacking a dummy in the head with a sledgehammer while blood spurts everywhere, including the girl.
While you didn't outright explain that in your original post, I suspected this was the case. Obviously, another great method to shock the viewer. By leaving the camera static, no cuts, it makes the viewer feel almost like a voyeur to a sick act. Add the child as the murderer, which is fairly taboo, and that brings it up a notch. Very often there will be no music. It's all very manipulative toward the viewer.

Anyway, I realize I keep taking this topic off base. Sorry about that. I enjoy analyzing films, and especially enjoy dissecting scenes that elicit a emotional response (good or bad). In your case, your reaction was so strong it took you out of the film completely. You were thinking about the real life implications of using children in these films. The reason I keep taking the conversation off base is actually my attempt to explain why parents would let their kids take part in these kind of films. I'm not saying they're great parents, but probably not as bad as you think. ;)

I still believe that both examples (kid bludgeoning mom and kids with guns) are harmless fun in a film-making sense. When on a film set or location, the whole situation is contrived and pulled away from reality. It's often hard, tiring work on-set, but ultimately from the kid's point of view, it's just playing, even if the end result is meant to be serious.

I'll check out Infernal. Thanks for that.

12
Everything and Nothing / Re: Casting little kids in sick violent movies
« on: October 01, 2015, 04:00:52 AM »
Mike this is a helpful look behind the scenes but the tragedy is as I understand drone on for creating this thread....why are we even in this place that we would pretend that death is a game....a game for a child that has not even had much of a chance to experience the game of Life....Im using your word to illustrate a point, not going after you.  :)
Violent films have an audience, and they certainly aren't for everyone. Is it exploitation to use a child in a film such as Drone described? In a way, yes. The producers did it to provoke an emotional response, and it clearly worked.

Is that wrong? It depends on who you ask. I put myself in the shoes of that child, and I would've jumped at the chance because it sounds like fun. Does that make me a bad person? *shrug*  ;)

13
Everything and Nothing / Re: Casting little kids in sick violent movies
« on: September 30, 2015, 04:25:09 PM »
For what it's worth, the process of filmmaking is very different compared to the finished product. The magic of post-production. Sorry if I'm stating the obvious, but it might help you understand why a parent would let their child work on such a film. What appears violent and gory is anything but while on set. In the case of the film you saw, they'd walk the child through the process numerous times. They would show how everything is fake, including the weapon in their hand (which would be made of hard foam). They would see where the fake blood comes from, and the crewmember who controls it. Doing all this takes away any brutality and realness, turning it sort of into a game instead.

I highly doubt the parents would let their child watch the finished film until they were older.

Out of curiosity, what was the name of the film?

14
Other Ambient (and related) Music / Re: Steve Roach - Bloodmoon Rising
« on: September 26, 2015, 06:50:23 AM »
Disc 4:  this sounds like looping the tail end of a track above so it's more like a billowy aftermath of previous intensity.  A bit boring but these are just first impressions.
You should definitely give this disc another listen. It starts dark and rumbling, but around the 26 minute mark there's a moment of silence and then shifts to an entirely different direction.

I've found these four discs to be a vast improvement of Steve's long-form work of late. Very dynamic, emotive, mysterious, inspired. I deeply enjoyed it from the first listen. A rare occurrence for me.

15
Other Ambient (and related) Music / Re: Steve Roach - Bloodmoon Rising
« on: August 18, 2015, 06:25:39 AM »
Yup, pre-ordered it last night. Looking forward to delving deep into this beast.  ;D

16
Everything and Nothing / Re: People proof CD jewel cases
« on: August 06, 2015, 03:59:34 AM »
Haha! I came across a double jewel case with this exact problem a few weeks ago. It great to keep things in place during shipping, but yeah, feels like you're gonna snap the disc in two just to remove it.

17
Thanks again for your support, Richard.  :)

18
Seren: I certainly stand in awe of those so comfortable with their instrument that they can play beautiful music and make it look so damn easy. That your friend could play something with non-standard tuning after just a strum is impressive.

Julio: Painting and drawing came to mind when I originally started this topic. I realize I never touched on it, but my topic mentions it. You answered a question I had about an artist's painting process. In your case, you pre-plan for art, but not for music. Very curious indeed.

In my limited experience in writing (words), I've found it best to pre-plan plotlines before setting forth. However, a number of times a writing session resulted in the storyline taking a different turn as I was writing it, similar to when I make music. I suppose spur-of-the-moment changes aren't that surprising though.

As you mentioned, creating patches from scratch can be demanding. That's a whole other world for me. Designing sounds obviously plays a huge role in music, and I know some artists are all about sound design. If it wasn't for them, we'd not have patches to work with. For me, it pulls away from the creation of music, and I end up spending my time fiddling with knobs and envelopes instead. ;) To keep the momentum, I prefer to take existing patches and alter them to my needs. I've only dipped my toe in the world of building patches from scratch, and I can appreciate the work and time involved.


19
These are all great insights.

Forrest: your mention of formal training is the main reason I never pursued it. Even though I've been doing this for over 20 years, I still consider myself naive in the creation of music. I'd worry that knowing the rules could stunt my creations. The rules I've learned have been purely from producing my own creations and listening to music intently. When playing a chord, I have no idea what that chord is called, but does that really matter? I would think that limitation only matters if I'm trying to work with other musicians. I could never work in a live scenario with others due to my lack of knowledge.
I'd like to think that naivety sets me free, in that I can pursue music in a way that would make a very formal musician cringe. Not because the music is bad, but because it's not following the "rules".  ;)

Seren: We are alike in that a title can be a huge form of inspiration. I have a long list of titles that are waiting for music to accompany them. Some are track titles, others are album names.

As I suspected, many of us improvise, enjoying the experience of creating without specific intent. Everyone has their own process of creation, but there's certainly a overarching theme across all of us.

I'd still love an "audio out" from my brain though.  ;D

20
While this isn't "tech talk", I figured here was the best place for this post.

Something I've been musing about recently is my process of creating music. I've found over the years that attempts to reproduce an idea I hear in my head often ends in failure. I can usually get it out of my head and into my DAW just fine, but in the process, the magic is lost.

There could be many reasons for this. The simplest answer is the soundsource. Either modifying or creating a patch from scratch just isn't cutting it. Another could be the fact I have no formal training in music theory, nor any training in playing an instrument.

In the end, what works best for me is to noodle on the keyboard. Once a seed has been created, the music often writes itself.

One last thought. I have no trouble creating a specific mood in my music. If I'm feeling sombre, I can sit down and produce something that reflects that feeling. I find it strange that I can reproduce something so nebulous into musical form, yet attempts to reproduce a melody or chord progression ends up falling flat.

Returning to my original question: Are you able to sit down with an concrete idea in your head and successfully turn it into a song?
Another way to put it: I'd like to hear your own findings regarding what your intent is when you sit down to create, and what the outcome is.

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