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Messages - Altus

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Everything and Nothing / Re: 24-bit for the masses
« on: February 24, 2011, 07:25:03 PM »
I think you guys misunderstood the main reason I posted this, and I think my "masses" comment started it.  Let's ignore the masses and centre on what I know we all care about: audio fidelity.

The prospect of moving away from lossy audio formats as the norm means it's a step in the right direction.  The next logical step would be have lossy formats removed altogether.

While the article was about Apple, let's be honest - This is about Apple offering 24-bit audio, and everyone else following suit (as per usual).  This is what I care about: Starting a trend.  Maybe soon it'll be "cool" to own your music in 24-bit depth.   ;)

I'm actually surprised to hear such negative reactions about this though (unless I'm just misreading you guys).  I thought you'd all be pleased and shocked that this would even be considered.  I've read a number of complaints here and on other forums about how kids growing up listening to MP3 algorithms won't understand the importance of uncompressed audio.  Now an opportunity is coming, and you just make negative comments about that...

Really?  Are we all so jaded?   ;D

Arguments about larger filesizes (for download and storage) is, in my opinion, narrow-sighted.  The capacity of portable players will only expand as time goes on.  Hard drives are dirt cheap.  Limitations on bandwidth will diminish as infrastructure grows.  Where 100GB monthly internet usage is considered fine now, soon 1TB will be considered paltry.
And to be clear, nobody is talking about downloading WAVs or AIFs.  I'm talking about lossless compression techniques.  I don't dismiss that the filesize compared to MP3 isn't small.  The average bitrate for 44.1/16 FLAC is ~1mbit, 44.1/24 is ~2mbit and 96/24 (the beast) is ~3.3mbit.

But it seems such a small price to pay for audio perfection.

Everything and Nothing / 24-bit for the masses
« on: February 23, 2011, 05:15:06 AM »
For a number of years, I've long wanted the MP3 format (and similar lossless formats such as AAC) to disappear.  In its place would be a lossless, high fidelity format (preferably open source).  But unfortunately the masses don't know any better and simply accept what's given to them.

The other problem of course is that most handheld players don't accept or support these audio file formats.

I read this interesting article on Engadget, and it certainly sounds like they're FINALLY heading in the right direction.

...Slowly working towards 24/96 being the standard.  Well, we can dream.  ;)

Chatting with other artists and fans at Stillstream last night, it seems nobody knew how ill she was.  Gordon McMillan (Tange) played her music for a number of hours last night as a tribute.

Her music made an impact in my life.  She will not be forgotten, but she will be sorely missed.

Art and Literature, Movies and TV / Re: Alien prequel
« on: February 06, 2011, 11:05:49 AM »
Very curious.  Thanks for the update.

The geekiness of it appealed to me.  It's certainly not laugh out loud funny, just... odd.  But I think that's what they were going for.  Something so strange that people want to share it with their friends.

I could see this easily becoming a meme.

Everything and Nothing / Re: Forum upgrade notes
« on: January 18, 2011, 06:14:00 PM »
Looks good, Mike.  Here's hoping the upgrade gives you less grief from those blasted spammers.

Other Ambient (and related) Music / Re: CDs are Dead....Almost!
« on: January 07, 2011, 07:51:03 PM »
I'm in the group that believes audio CDs will be around for a very long time.
Personally, I will be very happy once the MP3 format isn't used anymore.  Bandwidth is at a point where lossless files are acceptable, and at least those who are only downloading music get a CD-quality equivalent of the recording.  If only Apple products supported FLAC.

Did anyone take advantage of the Steam holiday deals that occurred between Dec 20th and Jan 2nd?
Over that period, I purchased 16 games for a total of around $140.00, so yeah... my gaming needs are definitely covered for the next year or so.   ;D

Elder Scrolls V: Skyrim has been announced.  Can't wait.  :)

Welcome back to making music.  I can't imagine taking a break that long.
There's only one problem, this track is way too short.   ;)

I started a new game in Dragon Age: Origins (PC), playing an "evil" character this time.  I'm looking forward to seeing what changes from my first play-through.  The only problem I have is that so far the good and evil options are so black and white, whereas Mass Effect 2 had all these shades of gray.
All in all, Dragon Age still did a fairly good job at scratching my Baldur's Gate itch.  And when I had originally finished it, I didn't want it to end.

Computers, Internet and Technology / Re: OK, Mac-haters!
« on: November 19, 2010, 05:18:37 AM »
Although I don't condone such violence to any technology, that pretty much sums up what I want to do to my Macs on a daily basis.   ;D

Wow!  I'm extremely impressed.  Your musical and (I assume) AfterEffects skills are top-notch.
I've also created short videos as promos for my own work, instead of using just audio samples, but nothing comes close to this kind of quality.  Bravo!

Just in time for Halloween... Amnesia: The Dark Descent.

A spooky first-person adventure game that's been getting great reviews.  I just bought it on Steam (I love their sales)... I'll probably try it out this weekend.

Speaking of MMOs, did anyone ever play Asheron's Call 2?  It was my first MMO experience, and I still have very fond memories of that game.

Not only was the game world beautiful (amazing engine for it's time), the music was essentially generative ambient music.  And it would change depending on the situation.  If there were no enemies around, the music would be fairly calm.  Otherwise it would become more active, especially during combat.  This is very different from what most games do, where a totally different soundtrack will play/loop depending on the situation.  The music in the game never really fully changed.  It was all based on 10-20 second loops that were chosen at random.
Anyway I'm rambling, but I've yet to see such a unique music experience in a game since.  If anyone's curious to hear it, I could post a track I had compiled years ago.

Music Gearheads Tech Talk / Re: Hardware loopers
« on: October 04, 2010, 07:11:22 PM »
Looks interesting but its windows only, not much use to me.  :(

He was demoing using the standalone version. A VST version is available so as long as your host supports it, you're good.

To anyone playing Oblivion on PC:

I cannot WAIT for Elder Scrolls V!

Computers, Internet and Technology / Re: Asus VS Apple Gaybook
« on: September 05, 2010, 08:50:33 AM »
Gaybook...  Really?  I thought we were adults here.

Music Gearheads Tech Talk / Re: Audio interfaces
« on: August 13, 2010, 06:58:36 PM »
I'm happy to say the Edirol FA-101 with the TI firewire card has been rock solid.  It's always nice to be able to make music without fighting with the technology.

Everything and Nothing / Re: Is there such a thing as a "black CD"???
« on: July 23, 2010, 06:07:18 PM »
Sounds fishy to me... especially since the manager was rather defensive when you asked the question.
Burning on black CD-Rs is a good way to hide the fact it's burned.   ;)

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