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Messages - Altus

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41
Computers, Internet and Technology / Re: Diablo 3
« on: May 21, 2012, 04:14:36 AM »
I'm pretty sure you aren't supposed to hot-switch skills in the middle of battle.  :o

42
Computers, Internet and Technology / Re: Diablo 3
« on: May 15, 2012, 07:55:48 AM »
Played it for around four hours this morning (where did the time go?)
Yeah.  It's fun!  ;D

43
Everything and Nothing / Re: "Album only" tracks on iTunes
« on: May 08, 2012, 04:19:26 AM »
They should cost each track respective of their length so that the total comes to the same amount as purchasing the album as a whole. So, for example, one track will be $2.35, another $1.97, etc. The 99 cents per track thing doesn't work in all cases.

44
Computers, Internet and Technology / Re: Guild Wars 2
« on: April 26, 2012, 04:19:02 AM »
Here's an interesting preview to give those an idea what it's like.
http://www.pcgamer.com/previews/guild-wars-2-preview-5/

45
Computers, Internet and Technology / Re: Diablo 3
« on: April 26, 2012, 04:16:57 AM »
I dislike betas anyway. It's better to wait until release, rather then getting a taste and left to be wanting more.

46
Computers, Internet and Technology / Re: Guild Wars 2
« on: April 23, 2012, 04:23:12 AM »
I've been eyeballing this one for years (again). I had a hard time getting into the first one because you were pretty much forced to play with others. Soloing wasn't really an option after the game started proper.
Obviously, that sort of thinking is pretty much gone now for these games. Tera (another MMO I've just read about) blatantly says that you can solo the game if you like.
Anyway, the second one looks extremely promising. But I'll be waiting for reviews before plunking down any cash for it.

47
Computers, Internet and Technology / Re: Diablo 3
« on: April 23, 2012, 04:19:18 AM »
Yup. Pre-ordered, along with seven other close friends.  Too bad multiplayer is only four players.  ;D
We've all been looking forward to playing it for too many years. Heh... Hopefully it doesn't suck.  ;)

48
You just need to find the right venues. For example, StillStream (http://stillstream.com/) would accept your hour-long works. If you have any smoother, tonal long-form works, contact Tange at StillStream. He'd likely play them on his live show.
Netlabels such as BFW Recordings (http://www.bfwrecordings.com/) release multi-hour albums. No harm in sending one or two in for submission.

I salute you for not giving in to a "mold" and releasing the music you want to make and share.  ;D

49
Interesting read, and I learned something I didn't know about bit-depth.
I still believe that lossless codecs should be future of distributable/downloaded audio though.  ;)

50
Forum Member Projects News and Promotion / Altus - Complex Silence 22
« on: February 24, 2012, 06:31:50 PM »
Phillip Wilkerson, fellow artist and curator for the Complex Silence series, shared his thoughts on this release created for his on-going project.
I'm humbled. Thank you, Phillip. It's an honour to be part of it.


http://complexsilence.wordpress.com/2012/02/22/altus-complex-silence-22/

1. In Search Of  [ 08:30 ]
2. The Unattainable  [ 09:41 ]
3. Lay Still and Listen  [ 09:45 ]
4. To the Urban Silence  [ 05:07 ]
5. Conticent  [ 03:41 ]
6. At Peace  [ 09:22 ]
7. Yet Still in Search Of  [ 05:38 ]

51
Art and Literature, Movies and TV / Re: Movie trailers worth a look
« on: February 10, 2012, 06:48:11 PM »
This looks to be hilarious.
Iron Sky Official Theatrical Trailer [HD]

52
Computers, Internet and Technology / Re: The Elder Scrolls V: Skyrim
« on: January 19, 2012, 04:56:28 PM »
Since you're playing on PS3, it's not a bad thing that you're waiting.  There's a serious performance bug that's plagued it, and a patch coming out in the next few weeks that should squash it.

53
Computers, Internet and Technology / Re: MP3 vs. FLAC
« on: January 19, 2012, 04:54:01 PM »
Something else to consider when purchasing music online:  Think of the future.
Ten years from now, who knows what kind of formats will exist.  If you purchase your music in a lossless codec, you can compress that to any format without any additional damage being done to the audio.. vs MP3 or AAC to another compressed format.

54
Other Ambient (and related) Music / Re: Robert Rich: Medicine Box (2011)
« on: January 06, 2012, 05:27:52 PM »
You never know, he may come out with a "Trances and Drones 2" some day.
We can only hope.   8)

55
Computers, Internet and Technology / Re: The Elder Scrolls V: Skyrim
« on: December 28, 2011, 05:21:16 AM »
The biggest problem was that the shipped game was limited to using 2 gigs of ram, which would cause it to crash later on (especially if you were using high resolution texture mods).  They've since fixed that in the latest patch so the game is very stable now.

However in saying that, the longer you wait, the better the experience is going to be.  They've said they will be supporting the game for a while, fixing small bugs and whatnot.

56
Computers, Internet and Technology / Re: The Elder Scrolls V: Skyrim
« on: December 20, 2011, 05:20:44 AM »
I had a similar thing happen where I saw a ghost amid some trees at night.  I chased for a minute or so, and it led me to an old grave where there were some bandits (looting it).  I killed them, and then looted it myself.  Silly ghost, thinking I was honourable or something.   ;)

57
Other Ambient (and related) Music / Re: Novelty in Electronic Music
« on: December 17, 2011, 06:30:07 AM »
This is something I've thought about for years as well.

Why do electronic artists usually feel the need to innovate and change their sound for each album?  Is it simply because they can due to the tools at their disposal?  But if an artist strays too far from their original sound, some listeners can get upset that it's "not like the old stuff".

They're damned if they do, damned if they don't.

This is something I think about often with my own work as well.  I enjoy revisiting and refining themes, ideas and processes I've done in the past.  But there's the fine line between just creating music, and creating music worth listening to.

Drone On hit the nail on the head with this:
Quote
...my theory is that every artist reaches a creative peak in their career and it's very hard to replicate that undefineable "something" they had going on after they've crossed over that peak.
This is absolutely true and I personally feel this has happened to Steve's work.  That won't stop me from following his work, and I'll still purchase music of his that I feel I'll enjoy.  But as I've mentioned in another thread, I won't blindly purchase all of his music anymore.  (I haven't for years now)

58
Cautiously optimistic covers me as well.  I will refuse to read or watch anything about this film, and I'll go see regardless of what others are saying.
Here's hoping it doesn't suck.   :P

59
Computers, Internet and Technology / Re: The Elder Scrolls V: Skyrim
« on: December 11, 2011, 09:07:26 AM »
I'm level 34 now (around 65 hours played), and it seems like the rest of you, I've barely scratched the surface on the main quests.  It's just too easy to start traveling in one direction and get lost in the world.

So much fun!  ;D

60
Other Ambient (and related) Music / Re: Steve Roach 2012 Box Set
« on: December 06, 2011, 04:59:52 PM »
Thanks for the link, Headonist.  At least it gives us a taste.   :)
I'll wait until Steve puts up his usual 1-2 minute samples to make a decision, but there are a few tracks there that sound promising.

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