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Messages - Altus

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Other Ambient (and related) Music / Re: What is Youtube to you?
« on: March 30, 2014, 02:10:09 PM »
Isn't it the case that you can upload higher quality audio with YouTube if you want?
Yup. Like Immersion said, you can encode your file with uncompressed audio so it only gets compressed once instead of twice when uploading to YouTube. That's what I do.

Regarding Bandcamp, if someone is going to rip the streams (there's a very easy way to do it via Firefox), they weren't going to buy it anyway. Just another form of piracy I guess. Agreed it's a shame they don't allow you to choose which tracks you want available to stream without paying $10/month.

Immersion, that sucks about the high rates you're getting for PayPal. In Canada, the rate is 2.9% + $0.30 (i.e. $3.20 fee on a $100 sale). I guess the rate is higher in different countries? Believe me, I've heard horror stories about PayPal, but I've been using them for years to buy stuff and receive money through my site. Never had an issue.

And what are they doing with all that money? Probably rolling around in it. ::)

Other Ambient (and related) Music / Re: What is Youtube to you?
« on: March 30, 2014, 09:07:54 AM »
Audio quality is far from stellar on YouTube, but for the purposes of sampling or discovering music, it's certainly good enough.

I don't agree that sites like PayPal and Bandcamp are greedy for taking a cut. They're businesses. They have overhead costs and staff that need to be paid. This money has to come from somewhere.

Regarding Bandcamp, their pricing structure is very fair. By the way, they only take 10%, which is ridiculously low.

Now Playing / Re: Currently listening, part 1
« on: March 27, 2014, 03:56:13 PM »
What drone on said. The top referrer to my site is YouTube, with an average bounce rate of 35%. In my case, it's an excellent form of promotion.

Recently started playing Rogue Legacy. Great little platformer with RPG elements. It has that addictive "just one more try" thing going for it.

Also been playing Saints Row 4 co-op with my bro. That game is ridiculous and hilarious.

Unfortunately, The Witcher 2 hasn't been keeping my attention, much to my disappointment. The story doesn't engage me at all.

Computers, Internet and Technology / Re: Guild Wars 2
« on: January 25, 2014, 07:46:11 AM »
I played the Neverwinter MMO for a month or so. It's free, so no harm in trying it out. That said, it didn't blow my mind. ;)

Computers, Internet and Technology / Re: Guild Wars 2
« on: January 08, 2014, 05:16:33 AM »
There's simply too many games to play. (first world problems)

I just started playing The Last of Us (PS3).
One word: Cinematic!

Great music too. Lots of ambient guitar stuff.

This is sort of contradictory. You're playing an MMORPG, which are the most time consuming games out there, but don't have time for Skyrim. :)
I see your point. A missing detail to clarify: I only play MMOs with a gang of friends for a few hours two times a week. I don't log in otherwise.

[...] but the upcoming crowd funded "Star Citizen" and "Elite: Dangerous" are very, very interesting (and very good looking) projects.

Yup, I backed both those games. Star Citizen looks to be quite epic in scope. Hopefully they can deliver on the hype they're selling. Those two games will also support the Oculus Rift. I can't wait for that piece of tech to arrive (the 1080p version, that is).

Music Gearheads Tech Talk / Re: Broken Harbour learns to use Logic 9
« on: December 20, 2013, 12:07:21 PM »
hopefully one of my 17 upcoming projects I committed to will get started...
Have fun, and best of luck!

Everything and Nothing / Re: The new age music 'scene' ?
« on: December 17, 2013, 06:30:47 AM »
I would think new age as a genre is an easier sell compared to ambient. Musically speaking, it's more accessible to a broader audience, versus a drone where "nothing happens" for an hour.

Edit: I should mention I have no problems with a good drone.  8)

Other Ambient (and related) Music / Re: Vangelis
« on: December 12, 2013, 06:48:53 PM »
And the way he commands that orchestral sound with all those custom built boxes and pedals is very impressive too.
Wow, no kidding! Super impressed!

Streaming radio is generally 128kb for MP3 and 96kb (thereabouts) for AAC. It's very rare to find stations that broadcast at 160 or 192, let alone 320. You're just going to have to bring your CDs and FLACs to work.  ;)

Everything and Nothing / Re: MP3 player widget?
« on: December 12, 2013, 06:32:07 PM »
The audio player I use on my site is FlowPlayer. It can be a tad complicated to set up at first, but it's highly customizable, and free.

Good luck in your search, Mike. I know it's difficult to find a player that fits what you're looking for.

Am I misunderstanding you? You would prefer that the output of a synth be pre-processed?

I'd want any synth (digital or otherwise) to be as clean as possible, without any colouring or processing. That's the whole point of outboard effects: to shape the sound exactly how the musician wants it. If the output of the synth is already processed, you lose a lot of flexibility.

Music Gearheads Tech Talk / Re: The THX sound
« on: December 09, 2013, 04:55:24 PM »
Goosebumps every time. Haha!
Thanks for sharing.

Music Gearheads Tech Talk / Re: Digital to analog converters
« on: November 24, 2013, 04:45:56 PM »
I'll be turning 36 soon. I don't need a cane yet, but I'm sure I will soon enough.  ::)

Dear Esther is definitely an interesting experience. It's not quite a game. A better definition would be interactive fiction. It lasts around two hours, and is best played in one sitting. And I'll admit at the end I was moved, and shed a manly tear. I blame it on good timing of visuals and music. ;D

Skyrim is in a league of its own in terms of open-ended gameplay and sandbox world. I can't think of anything that comes close. Probably for the best. I don't have time for such extended adventures. The Witcher 3 could be a contender when it's hopefully released next year.

Right now, I'm playing Final Fantasy 14 (MMORPG) on PC, and Valkyria Chronicles (very Japanese/anime turn-based game in alternate reality WW2) on PS3. I'm enjoying both.

Next in line is the re-released Baldur's Gate 2 (going to play through the campaign online with a friend), and The Witcher 2.

Yay games!

Anyone here play boardgames or pnp RPGs with friends?

Music Gearheads Tech Talk / Re: Digital to analog converters
« on: November 23, 2013, 08:04:02 AM »
What the fans heard was not the tape hiss and poor quality record but the heart felt words and emotion he expressed. Certainly anyone would want to be able to capture every single subtle nuance of a performance that brilliant gear can do so well but the listener at the other end will be moved by the emotion not the the converters, pre amp or microphones used.

This right here hits the nail on the head for me. I know of musicians who have studios bristling with gear, yet rarely do I hear actual music output from them. I personally know a few people who fall into this category. They enjoy collecting the gear, building and perfecting the studio, yet don't use it for its purpose. When they do, I find myself rarely moved by the music.

Other musicians with limited budgets who rely only on software to produce their music (or simply prefer the simpler workflow of software-based solutions), or just play guitar with some reverb/delays, can produce some amazing music. Music that deeply moves me. They don't care about perfection. They're just using the tools they have to express themselves through music, and that passion shines through brighter than any music created in a pro studio.

Immersion: I'm sorry, but I'm going to single you out here. El culto called you out on this as well. Your advice is good and well-meaning, but in some of your posts you come across as elitist, which I think is fair to say, nobody really appreciates. The impression you give is: "If you're not buying top of the line gear, why bother make music at all? You're wasting your time." or "I suppose you could buy that budget-priced gear, but it's going to sound like shit." I'll blame this impression partially on the fact that we're missing vocal intonation, which makes a world of difference.

All that said, as I was reading through this thread, your clear passion for sonic perfection was obvious. I thought to myself: "I really want to hear this guy's music." (I'm assuming you're male, correct me if I'm wrong)

I suppose I wasn't terribly surprised to find out that you've never actually released anything . . .

Then you go on to say you're mostly using software, which you were poo-pooing earlier. Kind of hypocritical, don't you think?

I applaud you for not releasing the first thing you ever completed. Too many people do that now, resulting in a glut of mediocre content. (I started in 93 and didn't release anything to the public until 98 with a tape release.) You're working toward perfection in your sound design, and no one can judge you badly for that. This is what YOU want. Excellent. Go for it!

But until you can provide proof to your words, you need to dial it back a bit. Realize that not everyone has tons of cash to spend on high-end gear. And if you judge music or the musician purely by the tools that were used, you're missing out!

Other Ambient (and related) Music / Re: Bandcamp
« on: November 16, 2013, 07:39:38 AM »
The main reason they cut it down to 128kb/s is to keep bandwidth usage under control. Given it's a free sample, that's reasonable.

I think it's safe to say that if a listener has a critical ear, such as yourself, they know enough that the streaming version doesn't match the sonic fidelity of the purchased product (be it CD or FLAC), and won't judge the recording based on that.

Music Gearheads Tech Talk / Re: Windows 8 and your music rig
« on: November 13, 2013, 05:01:44 AM »
I'd forgotten I had written this.

I recently upgraded to Windows 8 six weeks ago (and since upgraded to 8.1). The system, firewire interface (FA-101), DAW, and softsynths worked flawlessly without any hassle. I was surprised to say the least.  ;)

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