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Messages - Altus

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Given I never use web browsers fullscreen, a 21:9 monitor would be fine for me. I've been eyeing them for the past few months. I don't really have room for two monitors on my desk, but a 21:9 monitor would fit nicely.

The Dell uses an IPS panel too. *drool* Using that would be like heaven to the eyes.

I had no choice, I couldn't get FCP7 anymore. You might want to read this article, it might change your mind about X.
Oh, I fully expect to use it in the future, but the feature I need most isn't in there yet: outputting to broadcast tape. I'd be surprised if they actually bring that back, given within the next 4-8 years, broadcasters will finally be at a point to eschew tapes for files delivered online. For commercials and spots, they all do now, but not for actual shows. The reason being, of course, filesizes.

There's no question FCP7 is creaky, but it's like a comfortable shoe. I'm aware of the advancements and timesavers FCPX brings to the table. I'll get around to learning it one day.

Using FCP 10, still learning it.
You're a braver man than I am.  ;D
Admittedly I've only poked around with that version for 30 minutes or so. I wish they hadn't changed the interface and functionality so drastically. None of my clients use it, so for now, I don't have much need to learn it.
Given that software knows how to use its cores (whereas FCP7 doesn't), you should see a marked improvement.

We are suppose to some in here at work for video editing. I will let everyone know what I think when we get them.
I'm certainly interested to hear your thoughts on that since I use Macs for the same purpose. What software are you using (FCP or Premiere)?

Everything and Nothing / Re: Show us your Smartphone/Cell Phone
« on: December 03, 2013, 05:01:14 AM »
They can try to sell me 4k all they want, but I'm not biting. All I'm interested in is 1080p OLED.  ;D

Everything and Nothing / Re: Show us your Smartphone/Cell Phone
« on: December 02, 2013, 05:01:18 AM »
Yes... I wonder what the trend will be smaller file size..or just better quality..I know
which path the streaming services will choose...will save them a lot of money for sure.
The main reason this format was created was to support 4k resolution broadcasts. In terms of other usages, yes, most will opt for "similar" quality to take advantage of lower bitrates. That's not necessarily a bad thing to save on bandwidth costs for the customer.

Regarding Netflix, I'm impressed what they can accomplish within the bandwidth limitations of streaming media. Yes, some artifacts appear in scenes with flat colour or busy shots of water, trees, etc, but those are hard to compress properly in the best situations. You are aware you need to manually set the bitrate settings within your profile, correct? It defaults to medium.

Since this thread has gone off-topic, I'll go back and mention that my phone is the Samsung Nexus S (aka the google phone). I've had it for two years and done well by it. When it dies, I'll likely get the Nexus 5.

Everything and Nothing / Re: Show us your Smartphone/Cell Phone
« on: December 01, 2013, 05:30:29 PM »
Yeah, the technology behind H.265 is absolutely amazing. That it only requires half the bitrate when compared to H.264 (visually speaking) is a huge leap.

Personally I find transients very important in the mix, that is where the attack and clarity is in the sound, so it is a good idea to bring them up.
I think you misunderstand my method. I work by subtraction, not addition. I bring down the dominant frequencies in a sound source to bring emphasis to the more delicate elements.

Actually, the more I think about it, the tools I use for this may not be considered a compressor, at least not in the traditional sense.  ::)

Soniformer is a much more aggressive tool compared to GlissEQ.

By "artifact", I assume you mean pumping?

I use compressors just to keep transients under control, or just knock down a band of frequencies. I'd be surprised if I was in the minority . . . likely most of us are using compressors while making ambient music.

Correct me if I'm wrong, folks.

Music Gearheads Tech Talk / Re: Digital to analog converters
« on: November 24, 2013, 04:45:56 PM »
I'll be turning 36 soon. I don't need a cane yet, but I'm sure I will soon enough.  ::)

Dear Esther is definitely an interesting experience. It's not quite a game. A better definition would be interactive fiction. It lasts around two hours, and is best played in one sitting. And I'll admit at the end I was moved, and shed a manly tear. I blame it on good timing of visuals and music. ;D

Skyrim is in a league of its own in terms of open-ended gameplay and sandbox world. I can't think of anything that comes close. Probably for the best. I don't have time for such extended adventures. The Witcher 3 could be a contender when it's hopefully released next year.

Right now, I'm playing Final Fantasy 14 (MMORPG) on PC, and Valkyria Chronicles (very Japanese/anime turn-based game in alternate reality WW2) on PS3. I'm enjoying both.

Next in line is the re-released Baldur's Gate 2 (going to play through the campaign online with a friend), and The Witcher 2.

Yay games!

Anyone here play boardgames or pnp RPGs with friends?

Music Gearheads Tech Talk / Re: Digital to analog converters
« on: November 23, 2013, 08:04:02 AM »
What the fans heard was not the tape hiss and poor quality record but the heart felt words and emotion he expressed. Certainly anyone would want to be able to capture every single subtle nuance of a performance that brilliant gear can do so well but the listener at the other end will be moved by the emotion not the the converters, pre amp or microphones used.

This right here hits the nail on the head for me. I know of musicians who have studios bristling with gear, yet rarely do I hear actual music output from them. I personally know a few people who fall into this category. They enjoy collecting the gear, building and perfecting the studio, yet don't use it for its purpose. When they do, I find myself rarely moved by the music.

Other musicians with limited budgets who rely only on software to produce their music (or simply prefer the simpler workflow of software-based solutions), or just play guitar with some reverb/delays, can produce some amazing music. Music that deeply moves me. They don't care about perfection. They're just using the tools they have to express themselves through music, and that passion shines through brighter than any music created in a pro studio.

Immersion: I'm sorry, but I'm going to single you out here. El culto called you out on this as well. Your advice is good and well-meaning, but in some of your posts you come across as elitist, which I think is fair to say, nobody really appreciates. The impression you give is: "If you're not buying top of the line gear, why bother make music at all? You're wasting your time." or "I suppose you could buy that budget-priced gear, but it's going to sound like shit." I'll blame this impression partially on the fact that we're missing vocal intonation, which makes a world of difference.

All that said, as I was reading through this thread, your clear passion for sonic perfection was obvious. I thought to myself: "I really want to hear this guy's music." (I'm assuming you're male, correct me if I'm wrong)

I suppose I wasn't terribly surprised to find out that you've never actually released anything . . .

Then you go on to say you're mostly using software, which you were poo-pooing earlier. Kind of hypocritical, don't you think?

I applaud you for not releasing the first thing you ever completed. Too many people do that now, resulting in a glut of mediocre content. (I started in 93 and didn't release anything to the public until 98 with a tape release.) You're working toward perfection in your sound design, and no one can judge you badly for that. This is what YOU want. Excellent. Go for it!

But until you can provide proof to your words, you need to dial it back a bit. Realize that not everyone has tons of cash to spend on high-end gear. And if you judge music or the musician purely by the tools that were used, you're missing out!

Other Ambient (and related) Music / Re: Bandcamp
« on: November 16, 2013, 07:39:38 AM »
The main reason they cut it down to 128kb/s is to keep bandwidth usage under control. Given it's a free sample, that's reasonable.

I think it's safe to say that if a listener has a critical ear, such as yourself, they know enough that the streaming version doesn't match the sonic fidelity of the purchased product (be it CD or FLAC), and won't judge the recording based on that.

Music Gearheads Tech Talk / Re: Windows 8 and your music rig
« on: November 13, 2013, 05:01:44 AM »
I'd forgotten I had written this.

I recently upgraded to Windows 8 six weeks ago (and since upgraded to 8.1). The system, firewire interface (FA-101), DAW, and softsynths worked flawlessly without any hassle. I was surprised to say the least.  ;)

These will fit into racks ju-u-ust fine. We don't need Xserves anymore. Expansion slots? Who needs em? ::)
I have no doubt of the power within that little can. However, can the software take advantage of that power? I know from past experience (at least in the video and rendering side of things), it doesn't take advantage of all the CPU power available to it.

Games I've played/been playing lately:

- Torchlight 2. Your typical Diablo clone. Easy and fun, especially with friends. I especially like the monster design.
- Dead Island: Riptide. I knew this got bad reviews, but I loved the first one so much (again, with friends), I figured how bad could it possibly be? Ugh! It really is a boring mess.
- Deus Ex: Human Revolution. Great atmosphere. Excellent music! The ability to play stealthy and/or guns blazing is nice. Graphics are kind of dated though.
- Final Fantasy 14 (version 2). MMORPG. The first version was an absolute disaster, so they shut it down and re-built it. I've played the various beta builds, and it's worlds better. Proper release is next Tuesday. Looking forward to playing it with friends. :)

Indeed. Thanks for the play as well, John. Much appreciated.

Other Ambient (and related) Music / Re: Bandcamp
« on: August 04, 2013, 06:56:47 AM »
I don't think Altus or anyone else is suggesting that artists do not have the right to release their works in any way they see fit.

The point is that are real costs that result from limiting people's access to your work via limited editions or by choosing to not make your work available digitally via legal channels.
Thanks for clearing that up, Chris. That was exactly my point.

Other Ambient (and related) Music / Re: Remastering
« on: July 28, 2013, 07:54:28 AM »
Usually remastering means brickwalling the mix. ;)

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