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Everything and Nothing / Re: A world full oblivion
« Last post by Seren on September 27, 2018, 11:10:14 AM »
Thanks for putting them up for me Jaja.

The camera has adjusted to the light available - given I was inside the canopy it is darker in reality than the pictures suggest...
Everything and Nothing / Re: A world full oblivion
« Last post by stargazer on September 27, 2018, 10:11:14 AM »
Here are the wonderful photographs of the ancient yew tree. Thanks Andy.

Music Gearheads Tech Talk / Re: How the heck do you do it? Creating ambient music
« Last post by phobos on September 26, 2018, 12:56:07 PM »
Welcome to the world of music creation Chris, this can be a very rewarding, satisfying and sometimes a little frustrating experience.  :)
1) it can be any, all or non of these methods, sometimes it is just a thought, or a sound or a certain feeling you want to convey.
2) Presets on synths always get modified when I find one I like, or created from scratch, I call it "Phobosorising" the synth. Samplers also play a big part in my creation process, I use Kontakt and an Akai Z8 hardware sampler. With these I can create my own specific sounds by sampling lots of things and importing the wav files into them for further messing with.
3) I feed the audio from the hardware into an analogue mixer and then into my DAW (Cubase Artist) via an audio interface and treat it with fx plugins, I also use a hardware Lexicon Reverb unit, no it is not an expensive one (MX300). As you mentioned earlier reverb is a main ingredient and also delay.
4) the piece or pieces get saved as the project takes shape. Therefore all the settings, sounds and programme changes, control changes etc are saved as part of the project file. That way when the file is loaded everything is recalled when you hit play/record.
5) I don't know what you are calling a basic set up, but you don't have to spend a lot of money to get a good sound these days. Speaking about virtual stuff there are some excellent free synths and fx out there to try, and those that aren't usually have a demo version that you can try for free. Hardware stuff is obviously a little different. While it may be nice to have a rather expensive synth or whatever, it isn't necessary. Fellow musicians never buy anything new anymore, and if you are prepared to wait and bide your time, there are some seriously good bargains to be had on the second hand market.

 The most important thing is to spend time with your gear, get to know it, learn your craft, don't be in a rush to get something out there, if that is what you want to achieve, I would guess that many of us here
had been "at it" for a fair amount of time before we put anything out.

Please also feel free to PM me at any time if you think I may be able to help or need advice, I don't consider myself as an expert but if I can help I will.
Now Playing / Re: Currently listening, part 1
« Last post by stargazer on September 26, 2018, 11:06:57 AM »
Faserklang - Momentum
Love this release. Minimal dubtechno.
"ideas are more valuable than pricey gear."

Nicely put Pete!
Hi Chris,

I think Ambient music is quite hard to pin down regarding specific approaches though we do each have our own ways to create it.  Actually that there are no set rules or structure to adhere to makes the creation of Ambient music appear quite accessible which it is and is not because you really are on your own without a map or compass to guide you beyond your own imagination.

For myself Ambient music is a feeling that needs to be a sculptor chiseling away to one day reveal what was within whether pre determined or discovered. Perhaps this could be said for music in general yet Ambient music is such an abstract genre that exist on the verge of the avant grade though still with some melodic presence.

Im not sure knowing what Ambient music is is helpful in the creation of it.
Chris you certainly are well versed in it as a listener and what draws you to this music will be the same thing that inspires you to create it.

1. Usually I will play piano and see what happens. Like the sculpting analogy above, I discover without an agenda.  I will try and push musical elements around and work on why certain note combinations sound good and other do not.  The ones that do not sound good can be  the most interesting and are hiding something that maybe is just a missing note away.  Once I have this chord or musical phrase I write it down.  No music theory here just left hand G#2- B2, right hand,  E3-F#3. I tend to forget unless I do this.  Often within this simple 4 note chord is the entire piece of music waiting to be expanded.  Sometimes it could be completely random like turning on a synth and play a single note as the  oscillators warm up and slide into tune or creating a patch from scratch can open many possibilities.

2. I don't like presets though that doesn't mean I have not used them. There are some really good ones that just beg to be tweaked.  Starting with a blank canvas so to speak is the best way to learn and the most challenging, yet presets are a good way as APK mentioned to become familiar with how they work.  I try to make a sound my own even if Im using someone else tailored sound.  It does not take much to alter a patch.  Tweaking the filters alone can offer a wide sonic and variable palette within a single patch.  I have a synth with 100 patch memory that has not changed much over the 10 years I have had it.  If I do it is a tweak of my own preset.  Actually using ones own presets in a recycled way is very rewarding. Some synths like modulars do not have memory, this is one of their attractions.  When I create a patch Im normally in writing mode and will record the patch once it gets to where it works with the other material already recorded....then I save it, or sometimes tweak it some more to see whats there if anything and save it again as a separate version.  This goes back to using your own patches as a place to build from.

3. 99% of my music today is created on hardware synths.  I stay within that environment and use my DAW - Logic X as a virtual tape machine. I rarely use midi and record performed audio wav files direct to disc. This becomes more of the painting approach where track upon track is built to create the expansive aural effect..  IT maybe simple sounds combined together to create complexed ones.  For me this is where the magic starts as sonic accidents occur that can not be predicted. Even though Im recording as I create patches as I explained, the unexpected does not happen until its spread across the visual canvas of Logic.  Pieces of music get moved and combined with others in ways that I would not of thought of, effects are added to certain track, manipulated, modulated, crushed or distorted.  The DAW is an amazing creative tool beyond its immediate responsibilities.

4. Essential for me is a musical instrument that inspires me.....this has changed over time and I have had quite a few.  It is the sonic nature of the instrument that is paramount.  Hardware analog or digital, does not matter, except to say that I want a digital synth to do what it does sounds. I don't want it to try to emulate an analog synth. I think its important for me today to have instruments that have a voice of their own.....and I don't need many, not anymore. As to plug ins...I have a handful of soft Eq's and compressors that play an important role within my DAW, some sculpting tools like Soundtoys software but much of what I create is really that space that layering tracks brings.  I have an Eventide Eclipse rack unit thats seen plenty of use.  One aspect of my production that is very important for me is the quality of my recordings and the way i hear those recordings.  I have talked about this throughout the forum so no need to go into it here.

5. This comes down to what makes you feel good when played and how it sounds.....however the odds are you won't know if it does it for you until you make your way on this journey an get some experience.  A student Violin or a Stradivarius....Im going to make both squeak and sound awful. ;) ;D

Enjoy the ride!
detailed review (in FACEBOOK) of Bakis Sirros and Dave Bessell about the instruments and working methods, that were used in the making of the Parallel Worlds & Dave Bessell - Dystopia (DiN56) album:

scroll down and there is a post about Bakis Sirros and then a post about Dave Bessell.

info of the Dystopia (DiN56) album:

a nice feature on Synthtopia about Parallel Worlds and Dave Bessell, regarding the Dystopia (DiN56) album:
We've reached a milestone, we now have more than 100 pledges to this campaign. Thatís incredible. One hundred friends, new and old, super excited enough about how cool this project is that they actually took the time to pre-ordered a copy of this album to make sure that it would happen. You people are the best! 

So to help us celebrate this milestone I have a little video for you. You might have seen this on Facebook already, if not here it is for everyone to see. But first, a little back story.

As you might be aware Mark and I first met at Soundquest Fest back in 2010. We were both performing separate sets. That was until I invited Mark to join me on part of mine, and the rest they say is history.  During our soundcheck our friend Eckart was there filming everything. He heard about our kickstarter campaign, so in an effort to help us out he made this little video from footage from that soundcheck, this is the beginning of what all has happened since. So here it is:

Thanks again to everyone who has contributed to this project. This is our last week and we are still short of our goal of $4500. Remember, if we do not reach this goal, we do not get any funding. So all this hard work and effort by us, and all of you is for nothing. So if you have been putting off making a pledge, now is as good a time as any.

Thanks again for all your support, we greatly appreciate it very much.
Now Playing / Re: Currently listening, part 1
« Last post by chris23 on September 23, 2018, 07:58:59 AM »
Variant - thru the cosmos [eta​/​aquariids]
New release from Hitchell of echospace fame. Two long-form tracks of deep space meditations. There is less groove in here than there is in some of his work, which really makes this stand out.

Music Gearheads Tech Talk / Re: How the heck do you do it? Creating ambient music
« Last post by chris23 on September 23, 2018, 07:55:43 AM »
I really appreciate your responses thus far. I'll probably ask you some more specific questions based on what you've written, just because I'm super curious and inquisitive. But I want to fully digest these ideas first.
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