Thank you to everyone who's contributed to the thread so far.
First some response to comments made:
From Seren: "One technique passed on to me was to take a sound I like, not too long, copy it into a recorder/DAW so it repeats itself and becomes 1 track (mono or stereo) of, say, 10 minutes (time length is very optional):
............/............/............/............/............/etc
then copy this twice and shift them by 1/3 and 2/3 the length of the original sound so you end up with 3 tracks of 10 minutes:
A: ............/............/............/............/............/etc
B: ............/............/............/............/............/etc
C: ............/............/............/............/............/etc"
Thank you! I wasn't sure how to approach composition since most of the trance I used to compose was always in 4/4 and would always develop every 32-bars. But a lot of the ambient and chill music I enjoy seems to not worry so much about rigid parameters locking to a time signature. I'm attracted to the idea of recording long passes per track and tweaking knobs in real-time in overdubs with MIDI and automation tweaks. I will definitely check out the links you posted above. Thank you again!
Julio: "Drones for me are created in real time.....that is I will create a patch in a synth and start to work with modulation in a way that brings motion within the sound, then add a sequencer or arpeggiator to further shape the sound, then open up an envelope generator......long attack and release......then reverb or not. Often a sound can become very complex and beautiful that reverb takes the interest away, sort of dulls it and yet that also could be just what is needed. Say I record what Ive just described as track B in Serens illustration.....how does it interact with track A which has already be recorded with another sound. This is where it can get really exciting. The very interaction or conflict between tracks can be the creation of drones that did not exist before. As already said its down to imagination and how the sounds inspire you."
Excellent, excellent advice. This is very helpful!
Immersion: I'm no stranger to Roach's works; he's one of the main artists I heard when first exposed to space music. :) And you are correct, my initial question is related to synthesis. I enjoy working solely in the synthesis realm at the moment. I have several found sound and field recording collections I've gathered from the past to use in trance tracks, so I'm not too worried about that aspect of creativity. I'm still enjoying learning about the different types of synthesis beyond subtractive. I was hoping there were some tips on how to avoid common mistakes/errors newbies like me will make. :)
Thanks again so far for the advice, I love it!
Take care,
Jim
First some response to comments made:
From Seren: "One technique passed on to me was to take a sound I like, not too long, copy it into a recorder/DAW so it repeats itself and becomes 1 track (mono or stereo) of, say, 10 minutes (time length is very optional):
............/............/............/............/............/etc
then copy this twice and shift them by 1/3 and 2/3 the length of the original sound so you end up with 3 tracks of 10 minutes:
A: ............/............/............/............/............/etc
B: ............/............/............/............/............/etc
C: ............/............/............/............/............/etc"
Thank you! I wasn't sure how to approach composition since most of the trance I used to compose was always in 4/4 and would always develop every 32-bars. But a lot of the ambient and chill music I enjoy seems to not worry so much about rigid parameters locking to a time signature. I'm attracted to the idea of recording long passes per track and tweaking knobs in real-time in overdubs with MIDI and automation tweaks. I will definitely check out the links you posted above. Thank you again!
Julio: "Drones for me are created in real time.....that is I will create a patch in a synth and start to work with modulation in a way that brings motion within the sound, then add a sequencer or arpeggiator to further shape the sound, then open up an envelope generator......long attack and release......then reverb or not. Often a sound can become very complex and beautiful that reverb takes the interest away, sort of dulls it and yet that also could be just what is needed. Say I record what Ive just described as track B in Serens illustration.....how does it interact with track A which has already be recorded with another sound. This is where it can get really exciting. The very interaction or conflict between tracks can be the creation of drones that did not exist before. As already said its down to imagination and how the sounds inspire you."
Excellent, excellent advice. This is very helpful!
Immersion: I'm no stranger to Roach's works; he's one of the main artists I heard when first exposed to space music. :) And you are correct, my initial question is related to synthesis. I enjoy working solely in the synthesis realm at the moment. I have several found sound and field recording collections I've gathered from the past to use in trance tracks, so I'm not too worried about that aspect of creativity. I'm still enjoying learning about the different types of synthesis beyond subtractive. I was hoping there were some tips on how to avoid common mistakes/errors newbies like me will make. :)
Thanks again so far for the advice, I love it!
Take care,
Jim