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Messages - Matthew Florianz

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I have Neimansland - must give it a listen as well

Thatís one of the old CD releases Iíve yet to upload. Youíll find pretty much everything else on there. Maalbeek follows Niemandsland in an attempt to be a little less bleak - that applies to the record and the maker of the record I suppose.

Maalbeek, Mass Object, and especially GrijsGebied

Wow, those are spaced almost exactly ten years apart between them, makes me super happy you find such a wide crossection interesting. Thanks : )


As we head into 2022, a thank you for 20 years of listening and an end of year gift for listeners of atmospheric #ambient #electronic music.

All my releases are currently free.

The work is said to be great for concentration and creative tasks and it includes: - A collection of music made between March and October of 2020 at a rate of one track per week.

If you are inclined to pay (you really don't have too) perhaps consider making a donation to these causes instead?

All the best in health and inspiration,


Thanks! I hope you will like it.

My work will be in the last hour of the show: 23:00 CET onwards. They will be  playing two entirely new tracks from Wasteland Signals and a piece of music from Nocturne.

There is currently a giveaway of codes to Tauern and Nocturne on their facebook fanpage, which is linked in the original post : )

Tune in to the world premier broadcast of music from my new album: Wasteland Signals.
Grenzwellen Radio - 9th of December 2015 - 21:00 (CET)

Wasteland Signals

Hi everyone, I hope you don't mind me sharing some news on an album I have been working on for over three years. My first new release since los.

The Kult radio-show Grenzwellen (Radio Hannover) will host the very first broadcast of music from Wasteland Signals; a brand new album in development since 2012 by ambient.environment.soundscapes artist, Matthew Florianz.

"Curiosity has always been a motivation for discovering and exploring new sounds." says Ecki Stieg, music journalist, host and producer of Grenzwellen on his website. Matthew Florianz adds: "When Ecki Stieg offered to play my work on his show, I immediately thought of sharing my work in progress album. Sending Wasteland Signals into the ether would be the perfect opportunity to introduce a sample for the very first time. I hope you can listen live!"

Grenzwellen airs in the Hannover area on 87.6 FM and is also broadcast on an internet audio stream on December the 9th 2015 starting 21:00 (CET) (links below). Wasteland Signals will be released on Bandcamp soon.

Listeners of the show will also discover a unique discount code to the entire catalogue on Bandcamp, valid till the end of the year. Tune in for more details!


more info

Grenzwellen Radio

Matthew Florianz Website

Matthew Florianz on Bandcamp


Thanks guys...

@antdude, you might actually recognize some elements from the galaxy/system map audio for which I used a similar setup : )

Hello everyone!

This year an invite came to create music (and sound design) for a series of short documentaries about our universe.
I am very proud to have been part of this series of short films and though it might be of interest to you also?

All films feature prominent scientists from NASA, SETI and many other respected scientific institutions:

Is there life elsewhere in the Universe:

Do we live in a Multiverse?

What is the Universe made of?

Why does time pass?

The album release isolates music and is available as a (free) stream here:

WolfenStein: The New Order, which has a really weak opening but when it wears it's influences on its sleeve, it is actually really good: Half Life 2 and Riddick, Escape from Butcher Bay (on which many from machinegames worked) come to mind.

Alien: Isolation is also very enjoyable, even if it's tense. Great sound-design also, really brings the environment to life.

Hi Guys,

Sorry for taking so long to write something back, we've been busy in the last months preparation for release this Wednesday. Hope you enjoy it!

Joystick/Hotas is definably handy though I play it entirely with a joy-pad (using lots of button combo's like Y+ Right Bumper to retract the landing gear).


Hi, thanks for having me (back)!

I have been a part-time lurker and many years ago posted a bit too. Then life got in the way of such things though I hope to be a but less absent now.

I earn a living as a sound designer for video games and not even close to a living dabbling in more ambient things, though loving it nonetheless. Wherever I can I try and cross pollinate between the two even if one is sightly more linear than the other.

In expressionist works I am most interested in emotive or instinctive area's where sound meets music and structure becomes organic. It is in the space where styles, techniques, harmonics and atmospheres contradict that something interesting happens.

Not for everyone I suppose but a great many artists, especially in ambient, do explore and succeed there.

Art and Literature, Movies and TV / Re: Dredd film
« on: May 18, 2014, 07:13:50 AM »
Generally impressed by it too.

Though it starts off with those fancy slow motion effects, fast cuts and music, I was afraid it would be another style over content film (which in reality it sort of is) but it did it in a way that was highly entertaining.

Art and Literature, Movies and TV / Re: Ambient Movies
« on: May 18, 2014, 07:03:06 AM »
Anything by Tarkovsky though that's probably an obvious one. Stalker is like watching a dream and Solyaris like reading a poem.

Jacob's Ladder could be seen as a drone/dark ambient trip. David Lynch's play with time and linearity, even mixing of characters indeed also a good one and darker and of course David Cronenberg's films come to mind with his play on perception.

Ingmar Bergman's work such as Persona.

Nicolas Roeg's Walkabout.

Jim Jarmusch's Dead Man.

Almost anything by Werner Herzog (Aguirre) especially if he talks. Encounters at the end of the World is gorgeous.
Seal Sounds from Encounters at the End of the World

Will have to watch Gerry too, good recommend, thanks : )

Art and Literature, Movies and TV / Re: Now Reading, pt 2
« on: May 18, 2014, 06:54:25 AM »
About halfway through The Stand which also happens to be my first Stephen King read.

I cannot believe how crappy films and series in the 80's and his own public disliking of The Shining have casted me against this author. My (stupid) reasoning being that if he speaks out against The Shining, a better film than most others in my opinion, he's probably not a man of taste. A misguided fan boy-ism if ever there was one!

Such an amazing read, such great characters.. so good to be wrong : - )

Just finished Tomb Raider which was entirely above expectations. Having dismissed it a little after countless remakes and the somewhat superior antics of Nathan Drake, I loved every second of that smartly made game. The way the music changes interactively and their story telling in the level design was all in favor of game-play.

Currently playing Bioshock: Infinite. Not yet very far into ti but it's already throwing some interesting ideas and concepts around. Game-play wise it is not yet presenting anything the previous games didn't also do., which isn't necessarily bad.

In the 80's we would often visit the city of Klagenfurt in Austria and go to a reptile zoo. My younger brother would immediately dash of towards the snakes to have a huge constrictor put around his neck.. those no-care 80's right?

My 8 year old self was more interested in the building next to the zoo: a planetarium with sight of the universe and my first exposure to the likes of Vangelis and Jean Michel Jarre.

That memory has recently been rekindled as not only does the town of Cambridge, to which I moved recently, presents a stunning night-sky. Also I am lucky enough to be working on Elite: Dangerous, a video game set in 3300 which is all about the exploration of space within a newtonian correct star/flight model and really great sound from the audio team consisting of Dan Murray, Dan Varela, Joe Hogan, Duncan MacKinnon and Jim Croft. Hope you guys don't mind me promoting it a bit ?

The Galaxy map in the game simulates our entire galaxy, complete with moving celestial bodies and proper dynamics: 

All known stars and celestial bodies are accurately mapped wheras the rest is procedurally generated using the best current knowledge of our universe.

The in-game backdrop of stars that can be seen in the video is true rendering of the view from within that part of the galaxy.
Fly to Sol and you'll recognize the familiar constellations. Go anywhere else and you can view those same star signs distorted and warped.

Or you could, as I so often imagined as a child, find a star.. lock the ship onto it.. engage the hyperdrive and explore the solar system on the other side of the warp tunnel not knowing what wonders or dangers await.

With Star Citizen, No Man's Sky and many other space simulation games on the (event)horizon, it's great to see a genre revitalized.


It's been a long while since my last visit and I hope you don't mind this first post to be of a self promotional nature.

los on Vimeo

There is no cost, fee or signup, though if you have some time I would like to learn how you experienced it.

All the best,

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