Recent Posts

Pages: [1] 2 3 ... 10
1
Music Gearheads Tech Talk / Re: The Modular Synthesizer Thread
« Last post by chris23 on Yesterday at 03:20:38 PM »
I just released an E.P. on Dewtone Recordings that contains a few of my modular experiments. It is "name your price" if anyone is interested in checking it out on Bandcamp.

https://dewtonerecordings.com/album/drifting

I tend to be drawn to ethereal, drifting ambient that doesn't have a lot of structure. So my system is designed to be more of a generative one than is typical in the modular domain. I'm not necessarily trying to "create" or synthesize new sounds so much as I'm trying to find aural "spaces" and moods that I like and find ways to allow those to evolve in interesting ways.



I'm using a combination of Mutable Instruments Marbles and random triggers to Hermod for sequencing; Arbhar for granular looping and playback; Rings, Plaits, Chord v2, and samples (via Bitbox micro) for sources; FX Aid for reverb; Pam's and Ochd for modulation; QPAS, and scattered utilities for attenuation, mixing, etc. I also uploaded a few videos if you're into the "eurorack and succulents" style scene (haha): https://www.youtube.com/c/InnestiAmbient
2
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by Julio Di Benedetto on December 01, 2021, 05:35:14 AM »
I think who creates a drone that lives and breathes (however they conjure it up) is close to building the universe.

Jana your answer to the question is beautiful and so true and much more important than technical wizardry.....I just quote the last sentence.
3
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by animapara on November 29, 2021, 12:10:29 PM »
You just asked how the universe came into being.

^^ This.

This, beacause i think that movement inside drone sound is the primal part of droning to me.

No movement = no drone, no illusion, just boring and static.
4
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by animapara on November 29, 2021, 12:07:50 PM »
What Grassow Album(s) are the 2 tracks from?

First (Sound 1) is a track "Bliss" taken from "Bliss" album. Second example (Sound 2) is a track "Coincidentia Oppositorum" from "Dagaz" album.
5
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by animapara on November 29, 2021, 12:02:59 PM »
A slight shift in one parameter can affect the whole drone.

Yes, i noticed that ... any slight voice detuning, any pitch shift can create a whole new sounding drone. So, you can do like 100 drones from 1 preset, just slight changing synth knobs.
6
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by stargazer on November 29, 2021, 10:48:31 AM »
You just asked how the universe came into being. Before you start looking at how to recreate a drone, you need to understand or discover what a drone is and where it came from. Sound is created and combines, separates again, includes many individual components, nuances and moods. You can go out into nature and listen to the wind making the leaves of the trees fall, in between a crackling of branches, an animal moving. You can listen to the sounds in the city, what do you find in them, how many components move at different intervals or only once. Listen to the cars, the night wind or the wet streets, the rise and fall as modulation. Sit by the sea in winter and listen to the lonely expanse beneath the snow-covered mountains, the crunch of the surf, the unevenness of the winds. The cause is always the instruments, they play the sound. But the effect is the overall picture of the surroundings. You find echoes and reverberation everywhere. With an instrument, the sound is picked up by the wind and carried on. Of course, the wind can have turbulence or be completely silky or absorb everything. In a cave, the sound is reflected enormously, it can certainly also bend. A drone is sound and it change to each other and within itself and through expansion and reflection. So look at your instrument, how many sounds/layers does it play and in what sequence to each other. Above all, which modulations are already in the sound. You can modulate through technical interventions and through your own interventions when you play the sound. In principle, you should simply start from an INIT sound and then turn the knobs. Or play a string instrument and get to know the many elements of playing. Or explore the simple tones of the piano in connection with reverb. I think who creates a drone that lives and breathes (however they conjure it up) is close to building the universe.
7
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by Julio Di Benedetto on November 29, 2021, 05:41:28 AM »
Personally I did not hear a lot of movement in the 2 examples though I did enjoy listening to both of them. Creating motion from front to back is tricky which the 2 examples did show this to some degree. What Grassow Album(s) are the 2 tracks from?

What I am describing is from a mixing perspective, not programming a synth.

There seemed to be no automated panning of sounds in the tracks which is moving a sound across a horizontal axis, left to right and vice versa.  This can be subtle of exaggerated. 

Front to back motion is about understanding space by imagining, as I do, a stage as though a concert was being performed.....where do you place the instruments?  For front to back motion it is about reverb / delay and also doubling of tracks.  For example slightly pan a sound left in your Daw, with no reverb or very little, create a second track of the same sound and pan the sound hard to the right and add a judicious amount of reverb.  Listen to the two sounds together and a long delayed tail is create but not from the first source.  Adjust volume levels by creating and ADSR envelope using volume automation in your Daw as Seren suggested.   Experiment!  Listen!

I feel it is more useful to animate the mix and the way sounds are placed in the mix then laboring at a synth with various types of modulation.  The sounds you create should be interesting to you, should inspire you as you build your drones but the real surprises occur when 2 different tracks come together and create a third. This in itself creates motion.   
8
Music Gearheads Tech Talk / Re: What moves the drone?
« Last post by Seren on November 28, 2021, 11:00:05 AM »
Hi animapara,

I think the key to 'drones' is playing around with your sounds and experimenting - as well as listening to many different artists music to get a sense of what they do.

A slight shift in one parameter can affect the whole drone.

I tended to use different sounds that shifted in and through each other - or slightly different treatments of the same sound. for example, if you have 2 or three of those running at the same time you can vary the volume in each.

Oophoi was very good at both the still and the moving.
9
Music Gearheads Tech Talk / What moves the drone?
« Last post by animapara on November 27, 2021, 12:33:51 PM »
Hello there :)

https://soundcloud.com/andrew-bond-937682349/sound-1

https://soundcloud.com/andrew-bond-937682349/sound-2

Please, just listen to these two examples ... (both are exerpts from M. Grassow tracks, all rights and respect to him)

As i notice first example (Sound 1) is just a "static" drone. It stands and not moving ... it just like "free flying"

But second example (Sound 2) is drone that moves in some direction, some power drag it "forward" constantly.

Is it because detuning unison voices in synth, detuning layers and adding amplitude modulation (AM)?
(i don't think that it's because of effects like delay or reverb).

Am i missing something to get that movement? 

Any help would be appreciated so much.

Thank you.
10
Forum Member Projects News and Promotion / Re: Jaja - Eternal
« Last post by stargazer on November 25, 2021, 10:49:34 AM »
Eternity is elusive :)
Pages: [1] 2 3 ... 10